How to play Magic the Gathering…the right way.

As some of you may know, I rather like (and can be rather snobby about) board games. Mostly I like the so called “designer” games from cool European countries (well, mostly Germany) that I’m always quick to explain how they are so much better than the games you’ll typically find in Wal-mart. Which I suppose makes me the asshole that complains about playing Monopoly, and when I absolutely have to I’ll then insist on playing by the actual rules (no, Free Parking is not an actual rule but a house rule that funnels money back into a game system that is designed to take the player’s money away and thus makes the game length even more interminable). I’ll point out that Sorry! would be better with a hand of five cards, Clue would be better without the random movement, and Uno would be better if we had never started playing it in the first place.
So yes, aside from occasionally ruining a well intentioned “non-designer” game night with snobbery, I really do like board games, and Magic the Gathering is one of the first “real” board games (I’m lumping “card games” in with “board games”) that I was introduced to. It is a game where each player assembles their own deck of 60 cards from over 10,000 possible cards. So there is a unique “deckbuilding” aspect of play (full of its own strategic decisions to be made before you even start playing) to go along with the actual game play where you pit your deck against the deck your opponent designed. I have to say that Magic the Gathering is actually a pretty great game–as long as you play it the right way that is; because as great as it is, it is also an extremely flawed game. (more…)



